EVE: A Framework for Experiments in Virtual Environments

Grübel, J., Weibel, R., Jiang, M.H., Hölscher, C., Hackman, D.A., & Schinazi, V.R. (2017). EVE: A Framework for Experiments in Virtual Environments. In Barkowsky, T., Burte, H., Hölscher, C., Schultheis, H. (Eds), Spatial Cognition X: Lecture No…

Grübel, J., Weibel, R., Jiang, M.H., Hölscher, C., Hackman, D.A., & Schinazi, V.R. (2017). EVE: A Framework for Experiments in Virtual Environments. In Barkowsky, T., Burte, H., Hölscher, C., Schultheis, H. (Eds), Spatial Cognition X: Lecture Notes in Computer Science, vol 10523, 159-176. Springer, Cham.

EVE is a framework for the setup, implementation, and evaluation of experiments in virtual reality. The framework aims to reduce repetitive and error-prone steps that occur during experiment-setup while providing data management and evaluation capabilities. EVE aims to assist researchers who do not have specialized training in computer science. The framework is based on the popular platforms of Unity and MiddleVR. Database support, visualization tools, and scripting for R make EVE a comprehensive solution for research using VR. In this article, we illustrate the functions and flexibility of EVE in the context of an ongoing VR experiment called Neighbourhood Walk.

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